Total War ATTILA
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Take down an empire with Attila the Hun in the new Total War from Creative Assembly.Visit all of our channels:Features & Reviews - http://www.youtube.com/use. Total War: Attila is definitely one for the long-time fans. It’s a shame that the new mechanics are buried beneath an absurd difficulty curve and an unhelpful tutorial, but with enough patience and practice (lots of it), Attila will reveal itself a nice step forward for the Total War series. Total War: Attila - is a strategy video game developed by The Creative Assembly and published by Sega, released on 17 February 2015 for M. Total War: Attila - is a strategy video game developed by The Creative Assembly and published by Sega, released on 17 February 2015 for Microsoft Windows, OS X, and Linux.
Assembly Kit
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Trailers
Campaign Map
The Sword of Attila
Trailers
Campaign Map
The Sword of Attila
'Attila is not fair. It is not reasonable. There are no pretty pitched battles against the Hunnic Empire. Attila is coming, and he will reach you, and you will have to deal with him. Yet the horde may seem endless, and certainly when possible they will push on you and strain you to your very limits. The real question is how will you survive against the Hunnic multitudes? Or indeed, how long?'
- Blog Post #1 - Attila Rides Out -
- Blog Post #2 - The Finer Points of Conquest -
- Blog Post #3 - The Lay of the Land -
Click here to read 'The Tales of the Apocalypse' short story series
Battle of Londinium
Click the image below to check it out in full detail
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Welcome to Attila: Total War on the TWC Wiki
![Total War: ATTILA Total War: ATTILA](/uploads/1/1/7/8/117883727/554376253.jpg)
Released in 2015, Attila is set in the late Roman era at 395 AD. The campaign allows the player to take control of either of the Roman Empires, the Sassanid Persians, one of the various Germanic tribes, and more.
- 2General Information
- 2.4Playable Factions
- 2.4.2DLC Factions
- 2.5Downloadable Content and Updates
- 2.4Playable Factions
Overview
Total War: Attila is set in the late Roman period starting in 395 AD, during the period now called Late Antiquity. Attila is not yet in power at the start of the game, but will later be able to become the leader of the Huns. The Huns as a faction will be familiar to any players of Rome: Total War: Barbarian Invasion, Attila also includes an improved and reworked version of the horde mechanics from that game.
Religion is of increased importance as factions attempt to move across the campaign map, players may need to concentrate on converting populations to their religion to avoid unrest before moving on.
Attila also introduces the ability for players to raze settlements once they have been conquered, this allows the player to enact a 'Scorched Earth policy' which destroys the land around the settlement and hence the enemy's food and money supply.
General Information
Campaign Map
The campaign map in Attila is very similar to the one in Total War: Rome II. It stretches from Morocco to Caspian sea, and from Hibernia to Arabian peninsula.
Engine
The game engine is the improved and reworked version of the Rome II's. Although not identical, the two are largely similar.
Gameplay
Unlike other Total War games, Total War: Attila is mostly based on surviving. You can see that throughout the game, even in the victory conditions. However this doesn't mean you have to be defensive all the time.
In the details of the campaign mechanics, we now have an improved and reworked version of the Horde mechanics from Rome: Total War: Barbarian Invasion. A horde is a combination of a large army and a mobile city. This comes with a price however, because if you lose the army, then you lose the horde and all its development.
Attila has an improved, reworked version of Family tree and Politics too. Now you can manage them both in more detail than before. There are many options for player to attempt, but AI is also capable of using these same abilities. So you might expect some political intrigue against yourself too!
One of the differences Attila has from Rome II is the use of edicts on any region, however there must be a Governor of that province to issue them. That governor, chosen by the player from your family or an opposing one that will rule your province by himself. In doing so, he will gain some experience from running the city, which will give him some levels and skill points that improve his abilities.
Apart from cultural differences, religions and religious buildings play a big role in the game. It doesn't just effect a city's public order, but it also effects diplomatic relations between factions, just like cultural differences do.
Battles are mostly open field and siege battles, with very few naval battles. There are a few more bonuses for each side of siege battles in Attila that weren't in other Total War games. Watch towers can now be found in any settlement type. Defenders have the ability to erect some temporary barricades that close off some roads to buy time or defend.
Last but not least, the UI has gone through some major changes by the Creative Assembly. The style has been reworked and has becoming simpler to use and have more options over Rome II's.
Playable Factions
There are ten playable factions on Grand Campaign without any DLC (at release) and twenty nine with all DLCs.
As for Campaign packs, there are thirteen playable factions in total.
Free Factions
Without any paid DLC, there are fourteen playable factions in Total War: Attila Grand Campaign.
Total War: Attila
Total War: Attila Download
DLC Factions
Grand Campaign Factions
These fifteen factions are playable on Grand Campaign through paid downloadable content:
Campaign Pack Factions
The Last Roman Factions
The Age of Charlemagne FactionsDownloadable Content and Updates
Viking Forefathers Culture Pack
The Danes, Geats, and Jutes are available to play as with the Viking Forefathers Culture Pack DLC, which was released along with the game, on 17 February, 2015.
Longbeards Culture Pack
On 4 March, 2015 the Longbeards Culture Pack was released, which allows players to be the Langobard, Burgundian, or Alaman factions.
Total War Attila Map
25 March Updates
On 25 March, 2015 the Blood and Burning Pack, Celts Culture Pack, and Tin Island Mercenary Update were all released. The Celts Culture Pack allows players to use the Picts, Caledonians, and Ebdanians; all with a new unit roster, battle tactics, and prestige buildings. The Tin Isle Mercenary Update focuses on adding and balancing units, AI factions are less aggressive, and other technical/gameplay improvements. The Blood and Burning Pack is a graphic enhancement which adds blood, gore, vomit, and burns to the victims of war on the battlefield as well as the campaign map.
The Last Roman Campaign Pack
On 25 June, 2015 the first Campaign pack of Attila was released. This campaign starts in the year of 533 AD and it has five playable factions: Roman Expedition, Ostrogoths, Vandals, Franks and the Visigoths. It has new buildings, technologies and units alongside a new and unique Horde system of Roman Expedition.
Empires of Sand Culture Pack
On 15 September, 2015 the fourth culture pack was released. It adds three more playable factions: the Tanukhids, Himyar and Aksum. There are also an additional three new religions available: Eastern Christianity, Judaism and Semitic Paganism, along with other improvements to eastern kingdom cultures.
The Age Of Charlemagne Campaign Pack
On 10 November, 2015 the second Campaign pack of Attila was released. This campaign starts in the year of 768AD and it has eight playable factions: Kingdom of Charlemagne, Kingdom of the Danes, Kingdom of the Lombards, Emirate Of Cordoba, Kingdom Of Mercia, Kingdom Of Asturias, Avars and the Westphalia.
Slavic Nations Culture Pack
On 25 February, 2016 the fifth culture pack of Attila was released. It adds three more playable factions to the Grand campaign; Anteans, Sclavenians and Venedians.
![ATTILA ATTILA](/uploads/1/1/7/8/117883727/680469308.jpg)
The Assembly Kit
Apart from in-game content, Assembly kit-Beta was released on 29 April, 2015. It is a pack that contains some modding tools like database editing, texture processor , battlefield creator, campaign map aesthetics editor for the modders.
It was updated few times from time to time.
Attila Community on TWC
Discussion:
Gameplay and Strategy:
After Action Reports:
Technical Help:
Mods for Total War: Attila
Find Attila Mods on TWC:
On the Wiki:
Modding Information
Modding Information on TWC:
On the Wiki:
System Requirements
Minimum:
- OS: Windows Vista 32-bit
- Processor: Intel Core 2 Duo 3 GHz or AMD Athlon II X3 455 3.3 GHz
- Memory: 3 GB RAM
- Graphics: 512 MB NVIDIA GeForce 8800 GT, AMD Radeon HD 2900 XT or Intel HD 4000
- DirectX®: 10
- Hard Drive: 35 GB HD space
- Additional: PC integrated graphics chipsets require 64 bit Windows, e.g. Intel HD series., Unsupported graphics chipsets for Mac: NVIDIA GeForce 9 series, GeForce 300 series, GeForce Quatro series ; AMD Radeon HD 4000 series, Radeon HD 2000 series.
Recommended:
- OS: Windows 7 64-bit
- Processor: 2nd Generation Intel Core i5 (or greater)
- Memory: 4GB RAM
- Graphics: 2 GB NVIDIA GeForce GTX 560 Ti or AMD Radeon HD 5870
- DirectX®: 10
- Hard Drive: 35 GB HD space
- Additional: PC integrated graphics chipsets require 64 bit Windows, e.g. Intel HD series., Unsupported graphics chipsets for Mac: NVIDIA GeForce 9 series, GeForce 300 series, GeForce Quatro series ; AMD Radeon HD 4000 series, Radeon HD 2000 series.
External links
Other Sources for Total War: Attila
TWC Forums ~ Official Forums ~ Steam Forum ~ Org Forums ~ Totalwar.wikia ~ Wikipedia ~ TVtropes
Total War: Attila Special Edition
Other Total War Series Games
Total War Attila Factions
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